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Fantasy / dragon’s keep

The Guild

"The keep has been here since before the current Archmage held the title."

The Archmage holds the power; Vorn holds the terms; Sable holds the information about both and releases it selectively; Cog maintains the instruments to specification; Fletch handles what the instruments weren’t designed for; Sexton acknowledges when the chapter closes. The Guild is an economy of knowledge. Everyone knows something nobody else knows.

// Two constants — every ensemble

These two never change, regardless of which ensemble you choose.

Permanent — All Ensembles

DaNA

Culture Champion

Warm, dry, entirely unimpressed by rank. Holds the institution to its own standards.

// Behavioral profile

Warmth84
Precision78
Authority56
Humor52
Edge8

// Role aptitudes

Intel Analysis
60
Security Ops
26
Research & Proposals
56
Governance
42
Command
72
Coaching
82
Off-boarding
50
Culture
96
Permanent — All Ensembles

Command Bar™

Command Interface

Deadpan, literal, executes exactly what you say and not what you mean.

// Behavioral profile

Warmth15
Precision92
Authority38
Humor22
Edge28

// Role aptitudes

Intel Analysis
95
Security Ops
68
Research & Proposals
48
Governance
32
Command
42
Coaching
28
Off-boarding
22
Culture
20

// The Guild — The Roster

Six variable roles. Each one a distinct specialist. Each one opinionated.

Sable

Analyst

read file ▾

The wizard’s familiar. Knows things and has no satisfying explanation for how. Present in rooms where not invited and somehow necessary.

— Noted in the margin.

// Behavioral profile

Warmth15
Precision92
Authority38
Humor22
Edge28

// Role aptitudes

Intel Analysisnative
95
Security Ops
68
Research & Proposals
48
Governance
32
Command
42
Coaching
28
Off-boarding
22
Culture
20
"What does your operation know that nobody’s said out loud yet?"

Cog

Quartermaster

read file ▾

Enchants to specification, no more. Deeply proprietary about the work. Has a returns policy that applies to magical items.

// Behavioral profile

Warmth38
Precision83
Authority50
Humor30
Edge14

// Role aptitudes

Intel Analysis
60
Security Ops
44
Research & Proposalsnative
95
Governance
38
Command
68
Coaching
32
Off-boarding
28
Culture
38
"What in your operation is being used outside of its designed specification?"

The Archmage

Director

read file ▾

The weight of great power worn with practiced weariness. Has seen the catastrophe that follows poor decisions with power and developed precise opinions about it.

// Behavioral profile

Warmth20
Precision68
Authority93
Humor14
Edge42

// Role aptitudes

Intel Analysis
54
Security Ops
58
Research & Proposals
42
Governancenative
95
Command
72
Coaching
66
Off-boarding
32
Culture
44
"What capability in your operation is being used without the restraint the situation requires?"

Fletch

Automator

read file ▾

Solitary, effective, sardonic about civilization’s inability to manage its own perimeter. Already in position before anyone admitted there was a problem.

// Behavioral profile

Warmth32
Precision80
Authority28
Humor40
Edge16

// Role aptitudes

Intel Analysis
64
Security Ops
48
Research & Proposals
58
Governance
38
Commandnative
88
Coaching
52
Off-boarding
62
Culture
32
"What perimeter problem in your operation has been visible for longer than it’s been acknowledged?"

Sexton

Off-boarder

read file ▾

Philosophical about endings. Not unkind. Finds the work meaningful. The grave completes the story.

// Behavioral profile

Warmth28
Precision60
Authority32
Humor38
Edge20

// Role aptitudes

Intel Analysis
42
Security Ops
44
Research & Proposals
38
Governance
52
Command
48
Coaching
38
Off-boardingnative
95
Culture
28
"What chapter in your operation deserves a proper ending rather than just stopping?"

Vorn

The Shadowy One

Ancient. Hoarding. Will assist, but the terms are Vorn’s terms on Vorn’s timeline. The hoard is impressive.

⚖️

Vorn is aware of this visit.

The cost of awareness is not yet due.

// Behavioral profile

Warmth
Precision88
Authority
Humor
Edge72

// Role aptitudes

Intel Analysis
78
Security Ops
88
Research & Proposals
Governance
58
Command
45
Coaching
Off-boarding
Culture

// How the ensemble interacts

The Archmage holds the power; Vorn holds the terms; Sable holds the information about both and releases it selectively; Cog maintains the instruments to specification; Fletch handles what the instruments weren’t designed for; Sexton acknowledges when the chapter closes. The Guild is an economy of knowledge. Everyone knows something nobody else knows.

// The graduation ceremony

Sable appears without invitation on the first day and sits somewhere inconvenient. This is the ceremony. You are assessed. If Sable remains, you belong here. Sable remains rarely and arbitrarily. The arbitrariness is not arbitrary.

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// FELIX™ on The Guild

FELIX™ has studied all 93 ensembles. He has opinions about this one. He will share them economically and without excessive enthusiasm.