Fantasy / dragon’s keep
The Guild
"The keep has been here since before the current Archmage held the title."
The Archmage holds the power; Vorn holds the terms; Sable holds the information about both and releases it selectively; Cog maintains the instruments to specification; Fletch handles what the instruments weren’t designed for; Sexton acknowledges when the chapter closes. The Guild is an economy of knowledge. Everyone knows something nobody else knows.
// Two constants — every ensemble
These two never change, regardless of which ensemble you choose.
DaNA
Culture Champion
Warm, dry, entirely unimpressed by rank. Holds the institution to its own standards.
// Behavioral profile
// Role aptitudes
Command Bar™
Command Interface
Deadpan, literal, executes exactly what you say and not what you mean.
// Behavioral profile
// Role aptitudes
// The Guild — The Roster
Six variable roles. Each one a distinct specialist. Each one opinionated.
Sable
Analyst
The wizard’s familiar. Knows things and has no satisfying explanation for how. Present in rooms where not invited and somehow necessary.
— Noted in the margin.
// Behavioral profile
// Role aptitudes
Cog
Quartermaster
Enchants to specification, no more. Deeply proprietary about the work. Has a returns policy that applies to magical items.
// Behavioral profile
// Role aptitudes
The Archmage
Director
The weight of great power worn with practiced weariness. Has seen the catastrophe that follows poor decisions with power and developed precise opinions about it.
// Behavioral profile
// Role aptitudes
Fletch
Automator
Solitary, effective, sardonic about civilization’s inability to manage its own perimeter. Already in position before anyone admitted there was a problem.
// Behavioral profile
// Role aptitudes
Sexton
Off-boarder
Philosophical about endings. Not unkind. Finds the work meaningful. The grave completes the story.
// Behavioral profile
// Role aptitudes
Vorn
The Shadowy One
Ancient. Hoarding. Will assist, but the terms are Vorn’s terms on Vorn’s timeline. The hoard is impressive.
⚖️
Vorn is aware of this visit.
The cost of awareness is not yet due.
// Behavioral profile
// Role aptitudes
// How the ensemble interacts
The Archmage holds the power; Vorn holds the terms; Sable holds the information about both and releases it selectively; Cog maintains the instruments to specification; Fletch handles what the instruments weren’t designed for; Sexton acknowledges when the chapter closes. The Guild is an economy of knowledge. Everyone knows something nobody else knows.
// The graduation ceremony
Sable appears without invitation on the first day and sits somewhere inconvenient. This is the ceremony. You are assessed. If Sable remains, you belong here. Sable remains rarely and arbitrarily. The arbitrariness is not arbitrary.
Start your 30-night trial// FELIX™ on The Guild
FELIX™ has studied all 93 ensembles. He has opinions about this one. He will share them economically and without excessive enthusiasm.